#1 Rendering of level

This commit is contained in:
Tibo De Peuter 2022-12-20 23:59:35 +01:00
parent fb4bc5bb36
commit 55212c1440
10 changed files with 58 additions and 4 deletions

View file

@ -5,6 +5,7 @@ import GHC.IO (unsafePerformIO)
import Graphics.Gloss.Juicy (loadJuicyPNG)
import Data.Maybe (fromJust)
import Graphics.Gloss.Data.Picture (scale)
import Graphics.Gloss.Data.Bitmap (BitmapData(..))
----------------------------- Constants ------------------------------
@ -28,6 +29,15 @@ allEntities = [
("door", "door.png")
]
allEnvironment :: [(String, FilePath)]
allEnvironment = [
("void", "void.png"),
("tile", "tile.png"),
("wall", "wall.png"),
("entrance", "entrance.png"),
("exit", "exit.png")
]
allItems :: [(String, FilePath)]
allItems = [
("dagger", "dagger.png"),
@ -39,7 +49,7 @@ library :: [(String, Picture)]
library = unknown:entities ++ environment ++ gui ++ items
where unknown = ("unkown", renderPNG (assetsFolder ++ unknownImage))
entities = map (\(f, s) -> (f, renderPNG (assetsFolder ++ "entities/" ++ s))) allEntities
environment = []
environment = map (\(f, s) -> (f, renderPNG (assetsFolder ++ "environment/" ++ s))) allEnvironment
gui = []
items = map (\(f, s) -> (f, renderPNG (assetsFolder ++ "items/" ++ s))) allItems
@ -57,6 +67,7 @@ getRender id = get filtered
get [] = snd $ head library
get ((_, res):_) = res
-- Move a picture by game coordinates
setRenderPos :: Int -> Int -> Picture -> Picture
setRenderPos x y = translate floatX floatY
where floatX = fromIntegral x * zoom * resolution