#1 Rendering of level
BIN
assets/entities/door.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
assets/environment/entrance.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
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assets/environment/exit.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
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assets/environment/tile.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
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assets/environment/void.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
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assets/environment/wall.png
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After Width: | Height: | Size: 1.5 KiB |
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assets/items/dagger.png
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After Width: | Height: | Size: 734 B |
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assets/items/key.png
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After Width: | Height: | Size: 1.5 KiB |
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@ -5,6 +5,7 @@ import GHC.IO (unsafePerformIO)
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import Graphics.Gloss.Juicy (loadJuicyPNG)
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import Data.Maybe (fromJust)
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import Graphics.Gloss.Data.Picture (scale)
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import Graphics.Gloss.Data.Bitmap (BitmapData(..))
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----------------------------- Constants ------------------------------
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@ -28,6 +29,15 @@ allEntities = [
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("door", "door.png")
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]
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allEnvironment :: [(String, FilePath)]
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allEnvironment = [
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("void", "void.png"),
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("tile", "tile.png"),
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("wall", "wall.png"),
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("entrance", "entrance.png"),
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("exit", "exit.png")
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]
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allItems :: [(String, FilePath)]
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allItems = [
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("dagger", "dagger.png"),
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@ -39,7 +49,7 @@ library :: [(String, Picture)]
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library = unknown:entities ++ environment ++ gui ++ items
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where unknown = ("unkown", renderPNG (assetsFolder ++ unknownImage))
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entities = map (\(f, s) -> (f, renderPNG (assetsFolder ++ "entities/" ++ s))) allEntities
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environment = []
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environment = map (\(f, s) -> (f, renderPNG (assetsFolder ++ "environment/" ++ s))) allEnvironment
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gui = []
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items = map (\(f, s) -> (f, renderPNG (assetsFolder ++ "items/" ++ s))) allItems
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@ -57,6 +67,7 @@ getRender id = get filtered
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get [] = snd $ head library
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get ((_, res):_) = res
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-- Move a picture by game coordinates
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setRenderPos :: Int -> Int -> Picture -> Picture
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setRenderPos x y = translate floatX floatY
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where floatX = fromIntegral x * zoom * resolution
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@ -1,10 +1,53 @@
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module RPGEngine.Render.Level
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module RPGEngine.Render.Level
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( renderLevel
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) where
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import Graphics.Gloss
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import RPGEngine.Data
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import RPGEngine.Render.Core (getRender, setRenderPos, zoom, resolution)
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-- TODO
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renderLevel :: Level -> Picture
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renderLevel _ = text "Level"
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renderLevel Level{ layout = l, items = i, entities = e } = level
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where level = pictures [void, layout, items, entities]
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void = createVoid
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layout = renderLayout l
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items = renderItems i
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entities = renderEntities e
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renderLayout :: Layout -> Picture
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renderLayout strips = pictures [setRenderPos 0 y (renderStrip (strips !! y)) | y <- [0 .. count]]
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where count = length strips - 1
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renderStrip :: [Physical] -> Picture
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renderStrip list = pictures physicals
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where physicals = [setRenderPos x 0 (image (list !! x)) | x <- [0 .. count]]
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image Void = getRender "void"
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image Walkable = getRender "tile"
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image Blocked = getRender "wall"
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image Entrance = pictures [getRender "tile", getRender "entrance"]
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image Exit = pictures [getRender "tile", getRender "exit"]
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count = length list - 1
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renderItems :: [Item] -> Picture
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renderItems list = pictures $ map renderItem list
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renderItem :: Item -> Picture
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renderItem Item{ itemId = id, itemX = x, itemY = y} = setRenderPos x y image
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where image = getRender id
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renderEntities :: [Entity] -> Picture
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renderEntities list = pictures $ map renderEntity list
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renderEntity :: Entity -> Picture
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renderEntity Entity{ entityId = id, entityX = x, entityY = y} = setRenderPos x y image
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where image = getRender id
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createVoid :: Picture
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createVoid = setRenderPos offX offY $ pictures voids
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where voids = [setRenderPos x y void | x <- [0 .. width], y <- [0 .. height]]
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void = getRender "void"
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intZoom = round zoom :: Int
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height = round $ 4320 / resolution / zoom
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width = round $ 7680 / resolution / zoom
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offX = negate (width `div` 2)
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offY = negate (height `div` 2)
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