#18 & massive structure overhaul
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16 changed files with 397 additions and 221 deletions
77
lib/RPGEngine/Internals/Data/Internals.hs
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77
lib/RPGEngine/Internals/Data/Internals.hs
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-- Represents an item in the game.
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module RPGEngine.Internals.Data.Internals
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( Action(..)
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, Condition(..)
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, Object(..)
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, EntityId
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, ItemId
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) where
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----------------------------- Constants ------------------------------
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type EntityId = String
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type ItemId = String
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data Object =
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Item { -- All fields are required
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-- Easy way to identify items
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id :: ItemId,
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-- Horizontal coördinate in the level
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x :: Int,
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-- Vertical coördinate in the level
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y :: Int,
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name :: String,
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-- Short description of the object
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description :: String,
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-- Counts how often the object can be used by the player. Either
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-- infinite or a natural number
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useTimes :: Maybe Int,
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-- List of conditional actions when the player is standing on this object
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actions :: [([Condition], Action)],
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-- Interpretation depends on action with this object.
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value :: Maybe Int
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}
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| Entity {
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-- Required fields
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-- Easy way to identify items
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id :: EntityId,
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-- Horizontal coördinate in the level
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x :: Int,
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-- Vertical coördinate in the level
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y :: Int,
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name :: String,
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-- Short description of the object
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description :: String,
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-- List of conditional actions when the player is standing on this object
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actions :: [([Condition], Action)],
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-- Optional fields
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-- The direction of the item. e.g. a door has a direction.
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direction :: Maybe Direction,
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-- Some entities have health points.
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hp :: Maybe Int,
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-- Interpretation depends on action with this object.
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value :: Maybe Int
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}
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data Direction = North
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| East
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| South
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| West
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deriving (Show)
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data Action = Leave
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| RetrieveItem ItemId
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| UseItem ItemId
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| DecreaseHp EntityId ItemId
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| IncreasePlayerHp ItemId
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| Nothing
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deriving (Show, Eq)
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data Condition = InventoryFull
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| InventoryContains ItemId
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| Not Condition
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| AlwaysFalse
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deriving (Show, Eq)
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----------------------------------------------------------------------
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