#9 Added level selection render
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README.md
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README.md
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@ -64,7 +64,7 @@ TODO
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- An example playthrough, with pictures and explanations
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\pagebreak
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<div style="page-break-after: always; visibility: hidden">\pagebreak</div>
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## Writing your own stages
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@ -250,10 +250,22 @@ If we look at the example, all the objects are
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Entry = empty ConditionList + Action ('leave()')
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```
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\pagebreak
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<div style="page-break-after: always; visibility: hidden">\pagebreak</div>
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## Development notes
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### Engine architecture
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<mark>TODO</mark>
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#### Monads/Monad stack
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<mark>TODO</mark>
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### Tests
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<mark>TODO</mark>
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### Assets & dependencies
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The following assets were used (and modified if specified):
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@ -268,6 +280,7 @@ The following assets were used (and modified if specified):
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RPG-Engine makes use of the following libraries:
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- [directory](https://hackage.haskell.org/package/directory) for listing levels in a directory
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- [gloss](https://hackage.haskell.org/package/gloss) for game rendering
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- [gloss-juicy](https://hackage.haskell.org/package/gloss-juicy) for rendering images
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- [hspec](https://hackage.haskell.org/package/hspec) for testing
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@ -278,12 +291,23 @@ RPG-Engine makes use of the following libraries:
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The following ideas could (or should) be implemented in the future of this project.
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- [ ] Entity system: With en ES, you can implement moving entities and repeated input. It also resembles the typical
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- [ ] **Entity system:** With en ES, you can implement moving entities and repeated input. It also resembles the typical
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game loop more closely which can make it easier to implement other ideas in the future.
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- [ ] **Game music:** Ambient game music and sound effects can improve the gaming experience I think.
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- [ ] **Expand configuration file:** Implement the same methods for parsing stage description files to a configuration file,
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containing keybinds, dimension sizes, even window titles, making this a truly customizable engine.
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- [ ] **Camera follows player:** The camera should follow the player, making it always center. This allows for larger levels
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increases the immersion of the game.
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- [ ] Game music: Ambient game music and sound effects can improve the gaming experience I think.
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<div style="page-break-after: always; visibility: hidden">\pagebreak</div>
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\pagebreak
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## Conclusion
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Parsing was way harder than I initially expected. About half of my time on this project was spent writing the parser.
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<mark>TODO</mark>
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<div style="page-break-after: always; visibility: hidden">\pagebreak</div>
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## References
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