#4 Attack
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6 changed files with 59 additions and 21 deletions
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@ -6,7 +6,6 @@ import RPGEngine.Data
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import RPGEngine.Parse.Core
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import RPGEngine.Parse.TextToStructure
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import RPGEngine.Parse.StructureToGame
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import RPGEngine.Parse.TextToStructure (gameFile)
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spec :: Spec
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spec = do
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@ -40,7 +39,7 @@ spec = do
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pendingWith "Still need to write this"
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it "Game with multiple levels" $ do
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pendingWith "Still need to write this"
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describe "Player" $ do
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it "cannot die" $ do
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let input = "player: { hp: infinite, inventory: [] }"
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@ -65,7 +64,7 @@ spec = do
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}
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Right (Entry (Tag "player") struct) = parseWith structure input
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structureToPlayer struct `shouldBe` correct
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it "with inventory" $ do
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let input = "player: { hp: 50, inventory: [ { id: \"dagger\", x: 0, y: 0, name: \"Dolk\", description: \"Basis schade tegen monsters\", useTimes: infinite, value: 10, actions: {} } ] }"
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correct = Player {
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@ -95,7 +94,7 @@ spec = do
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correct = Item {
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itemId = "dagger",
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itemX = 0,
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itemY = 0,
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itemY = 0,
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itemName = "Dagger",
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itemDescription = "Basic dagger you found somewhere",
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itemValue = Just 10,
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@ -104,7 +103,7 @@ spec = do
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}
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Right struct = parseWith structure input
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structureToItem struct `shouldBe` correct
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it "with actions" $ do
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let input = "{ id: \"key\", x: 3, y: 1, name: \"Doorkey\", description: \"Unlocks a secret door\", useTimes: 1, value: 0, actions: { [not(inventoryFull())] retrieveItem(key), [] leave() } }"
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correct = Item {
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@ -122,30 +121,36 @@ spec = do
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}
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Right struct = parseWith structure input
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structureToItem struct `shouldBe` correct
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describe "Actions" $ do
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it "no conditions" $ do
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let input = "{[] leave()}"
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correct = [([], Leave)]
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Right struct = parseWith structure input
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structureToActions struct `shouldBe` correct
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it "single condition" $ do
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let input = "{ [inventoryFull()] useItem(itemId)}"
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correct = [([InventoryFull], UseItem "itemId")]
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Right struct = parseWith structure input
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structureToActions struct `shouldBe` correct
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it "multiple conditions" $ do
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let input = "{ [not(inventoryFull()), inventoryContains(itemId)] increasePlayerHp(itemId)}"
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correct = [([Not InventoryFull, InventoryContains "itemId"], IncreasePlayerHp "itemId")]
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Right struct = parseWith structure input
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structureToActions struct `shouldBe` correct
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it "DecreaseHp(entityid, itemid)" $ do
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let input = "{ [] decreaseHp(devil, sword) }"
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correct = [([], DecreaseHp "devil" "sword")]
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Right struct = parseWith structure input
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structureToActions struct `shouldBe` correct
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describe "Entities" $ do
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it "Simple entity" $ do
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pendingWith "still need to write this"
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describe "Level" $ do
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it "Simple layout" $ do
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let input = "{ layout: { | * * * * * *\n| * s . . e *\n| * * * * * *\n }, items: [], entities: [] }"
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@ -146,10 +146,14 @@ spec = do
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correct = Right $ Regular $ Action $ UseItem "secondId"
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parseWith regular input `shouldBe` correct
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let input = "decreaseHp(entityId,objectId)"
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let input = "decreaseHp(entityId, objectId)"
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correct = Right $ Regular $ Action $ DecreaseHp "entityId" "objectId"
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parseWith regular input `shouldBe` correct
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let input = "decreaseHp(entityId,objectId)"
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correct = Right $ Regular $ Action $ DecreaseHp "entityId" "objectId"
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parseWith regular input `shouldBe` correct
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let input = "increasePlayerHp(objectId)"
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correct = Right $ Regular $ Action $ IncreasePlayerHp "objectId"
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parseWith regular input `shouldBe` correct
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