#11 Write report
This commit is contained in:
parent
c3f7e47703
commit
0a6e1d7ffb
27 changed files with 328 additions and 134 deletions
|
@ -16,6 +16,7 @@ import Data.Foldable (find)
|
|||
handleInputActionSelection :: InputHandler Game
|
||||
handleInputActionSelection = composeInputHandlers [
|
||||
handleKey (SpecialKey KeySpace) Down selectAction,
|
||||
handleKey (SpecialKey KeyEnter) Down selectAction,
|
||||
|
||||
handleKey (SpecialKey KeyUp) Down $ moveSelector North,
|
||||
handleKey (SpecialKey KeyDown) Down $ moveSelector South
|
||||
|
|
|
@ -36,6 +36,7 @@ handleInputPlaying = composeInputHandlers [
|
|||
|
||||
-- Interaction with entities and items
|
||||
handleKey (SpecialKey KeySpace) Down checkForInteraction,
|
||||
handleKey (SpecialKey KeyEnter) Down checkForInteraction,
|
||||
handleKey (Char 'f') Down checkForInteraction,
|
||||
|
||||
handleKey (Char 'i') Down $ toggleInventoryShown True,
|
||||
|
|
|
@ -42,8 +42,7 @@ focusPlayer _ = id
|
|||
renderLevel :: Renderer Level
|
||||
renderLevel Level{ layout = l, items = i, entities = e } = level
|
||||
where level = pictures [void, layout, items, entities]
|
||||
-- void = createVoid
|
||||
void = blank
|
||||
void = createVoid
|
||||
layout = renderLayout l
|
||||
items = renderItems i
|
||||
entities = renderEntities e
|
||||
|
@ -92,12 +91,12 @@ renderInventory :: Player -> Picture
|
|||
renderInventory Player{ showInventory = False } = blank
|
||||
renderInventory Player{ inventory = list } = pictures [overlay, title, items]
|
||||
where title = translate 0 (offset (-1)) $ scale uizoom uizoom $ color white $ text "Inventory"
|
||||
items = pictures $ map move $ zip [0::Int ..] (map (getRender . itemId) list)
|
||||
items = pictures $ zipWith (curry move) [0::Int ..] (map (getRender . itemId) list)
|
||||
move (i, pic) = translate 0 (offset i) pic
|
||||
offset i = negate (zoom * resolution * fromIntegral i)
|
||||
|
||||
withHealthBar :: HP -> Picture -> Picture
|
||||
withHealthBar (Nothing) renderedEntity = renderedEntity
|
||||
withHealthBar Nothing renderedEntity = renderedEntity
|
||||
withHealthBar (Just hp) renderedEntity = pictures [renderedEntity, positionedBar]
|
||||
where positionedBar = scale smaller smaller $ translate left up renderedBar
|
||||
renderedBar = pictures [heart, counter]
|
||||
|
|
Reference in a new issue