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2022FuncProg-project2-patience/lib/PatienceBoard.hs

136 lines
4.1 KiB
Haskell

module PatienceBoard
( Game (..)
, Board (..)
, amountOfGameStacks
, amountOfEndingStacks
, handleInputs
, initGame
) where
import CardDeck
import Selector
import InputHandler
----------------------------- Constants ------------------------------
-- Prepresentation of a Patience game
data Game = Game {
-- The playboard
board :: Board,
-- The selector
selector :: Selector
} deriving (Show)
-- Representation of a Patience board
data Board = Board {
-- 7 colums of cards (the 'playing field')
gameStacks :: [Stack],
-- 4 ending stacks (top right corner, usually)
endingStacks :: [Stack],
-- Stack of cards that are not yet on the board
pile :: Stack
} deriving (Show)
amountOfGameStacks :: Int
amountOfGameStacks = 7
amountOfEndingStacks :: Int
amountOfEndingStacks = 4
rotateStep :: Int
rotateStep = 3
------------------------------- Init ---------------------------------
-- Split a full deck into 7 gameStacks and one pile of unused cards.
splitDeck :: Stack -> [Stack]
splitDeck = reverse . splitDeck' amountOfGameStacks
where splitDeck' :: Int -> Stack -> [Stack]
splitDeck' 0 cs = [cs]
splitDeck' n cs = let (stack,rest) = splitAt n cs
in showFirst stack : splitDeck' (n - 1) rest
-- The initial board consisting of a stack of yet-to-be-turned cards
-- and n stacks of increasingly large amount of cards (1, ..., n)
initBoard :: Board
initBoard = Board {
gameStacks = stacks,
endingStacks = replicate amountOfEndingStacks [],
pile = map showCard pile
}
where pile:stacks = splitDeck generateShuffledDeck
-- The initial state of the playboard, with a board and a cursor.
initGame :: Game
initGame = Game {
board = initBoard,
selector = initSelector
}
--------------------------- Change cards -----------------------------
-- Show the first of a stack of cards.
showFirst :: Stack -> Stack
showFirst [] = []
showFirst (c:cs) = showCard c : cs
-- Rotate the pile n times.
rotatePile :: Board -> Board
rotatePile b = b { pile = tail ++ head }
where (head,tail) = splitAt rotateStep $ pile b
-- Check if a card can be placed ontop of a gameStack.
canPlayOn :: Card -> Stack -> Bool
canPlayOn (_,King,_) [] = True
canPlayOn (t1,v1,_) ((t2,v2,_):cs) = differentColor && predValue
where differentColor = t1 /= t2 && fromEnum t1 + fromEnum t2 `elem` [1,2,4,5]
predValue = fromEnum v1 + 1 == fromEnum v2
canPlayOn _ _ = False
-- Check if a card can be played ontop of an EndingStack.
canFinishOn :: Card -> Stack -> Bool
canFinishOn (_,Ace,_) [] = True
canFinishOn (t1,v1,_) ((t2,v2,_):cs) = sameType && succValue
where sameType = t1 == t2
succValue = fromEnum v1 == fromEnum v2 + 1
canFinishOn _ _ = False
-- Move a card to a GameStack. Move all the cards below the given card
-- on the 'from' stack as well.
moveToGS :: Stack -> Int -> Stack -> (Stack,Stack)
moveToGS from index to
| canPlayOn (from !! index) to = (showFirst removed, added)
| otherwise = (from,to)
where (diff,removed) = splitAt (index + 1) from
added = diff ++ to
-- Move a card to an EndingStack. This can only be a single card at once.
moveToES :: Stack -> Stack -> (Stack,Stack)
moveToES from to
| canFinishOn (head from) to = (showFirst removed, added)
| otherwise = (from,to)
where (diff,removed) = splitAt 1 from
added = diff ++ to
------------------------------ Input ---------------------------------
-- Move the selector of the game. (Wrapper)
moveSelector :: Direction -> Game -> Game
moveSelector dir g@Game{ selector = s } = g{ selector = move dir s }
-- Toggle selector. (Wrapper)
toggleSelector :: Game -> Game
toggleSelector g@Game{ selector = s } = g{ selector = toggleSelection s }
-- Handle all the inputs necessary for patience.
handleInputs :: Event -> Game -> Game
handleInputs = composeInputHandler [
handleUp (moveSelector U),
handleDown (moveSelector D),
handleLeft (moveSelector L),
handleRight (moveSelector R),
handleSpace toggleSelector
]