#12 Add zone move constraints
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1 changed files with 48 additions and 3 deletions
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@ -3,6 +3,9 @@ module PatienceBoard
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, Board (..)
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, amountOfGameStacks
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, amountOfEndingStacks
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, gameStacksCoord
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, endingStacksCoord
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, pileCoord
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, handleInputs
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, initGame
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@ -39,6 +42,20 @@ amountOfGameStacks = 7
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amountOfEndingStacks :: Int
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amountOfEndingStacks = 4
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-- Coordinate of the GameStacks
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gameStacksCoord :: Coordinate
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gameStacksCoord = (0, 0)
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-- Coordinate of the EndingStacks
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endingStacksCoord :: Coordinate
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endingStacksCoord = (x, 1)
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where x = amountOfGameStacks - amountOfEndingStacks
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-- Coordinate of the Pile
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pileCoord :: Coordinate
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pileCoord = (0, 1)
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-- Step size to rotate the pile of the game
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rotateStep :: Int
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rotateStep = 3
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@ -86,7 +103,7 @@ canPlayOn :: Card -> Stack -> Bool
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canPlayOn (_,King,_) [] = True
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canPlayOn (t1,v1,_) ((t2,v2,_):cs) = differentColor && predValue
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where differentColor = t1 /= t2 && fromEnum t1 + fromEnum t2 `elem` [1,2,4,5]
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predValue = fromEnum v1 + 1 == fromEnum v2
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predValue = succ v1 == v2
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canPlayOn _ _ = False
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-- Check if a card can be played ontop of an EndingStack.
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@ -94,7 +111,7 @@ canFinishOn :: Card -> Stack -> Bool
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canFinishOn (_,Ace,_) [] = True
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canFinishOn (t1,v1,_) ((t2,v2,_):cs) = sameType && succValue
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where sameType = t1 == t2
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succValue = fromEnum v1 == fromEnum v2 + 1
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succValue = v1 == succ v2
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canFinishOn _ _ = False
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-- Move a card to a GameStack. Move all the cards below the given card
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@ -116,9 +133,37 @@ moveToES from to
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------------------------------ Input ---------------------------------
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-- Check if a coordinate is in the pile.
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isInPile :: Coordinate -> Bool
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isInPile = (pileCoord == )
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-- Check if a coordinate is in an endingStack.
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isInEnding :: Coordinate -> Bool
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isInEnding (x, y) = leftBound && rightBound && yCheck
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where leftBound = fst endingStacksCoord <= x
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rightBound = x < amountOfGameStacks
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yCheck = y == snd endingStacksCoord
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-- Check if a coordinate is in a GameStack.
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isInGame :: Coordinate -> Game -> Bool
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isInGame (x, y) g = horizontalCheck && verticalCheck
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where horizontalCheck = leftBound && rightBound
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verticalCheck = upBound && downBound
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leftBound = fst gameStacksCoord <= x
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rightBound = x < amountOfGameStacks
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upBound = y <= snd gameStacksCoord
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downBound = negate y < length (gameStacks (board g) !! x)
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-- Check if moving in a direction is legal.
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isLegalMove :: Direction -> Game -> Bool
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isLegalMove dir g = isInPile coord || isInEnding coord || isInGame coord g
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where coord = position $ move dir $ selector g
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-- Move the selector of the game. (Wrapper)
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moveSelector :: Direction -> Game -> Game
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moveSelector dir g@Game{ selector = s } = g{ selector = move dir s }
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moveSelector dir g@Game{ selector = s }
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| isLegalMove dir g = g{ selector = move dir s }
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| otherwise = g
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-- Toggle selector. (Wrapper)
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toggleSelector :: Game -> Game
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